Daisuke then went on to design both sound and music for a range of phone games, applications, and arcade games. The following year his work made its arcade debut in 2004’s Mushihimesama, for which he oversaw voice recording and editing. His work composing ringtones for cell phones part time while doing sound design for simple feature phone games paid off and ultimately allowed him to move into game sound design on a bigger scale. Arriving into the Japanese workforce in the aftermath of Japan’s economic downturn, Daisuke worked as a rooftop playground attendant and manufacturer of amusement park equipment, but through it all kept his eyes on the prize and finally landed a job at Cave Co., Ltd.
Daisuke desired to work in game sound design from a young age and enrolled in trade school in order to see his dream through.